F I R S T L Y . . .

7 Days a Skeptic, 5 Days A Stranger and probably all my games will always be available for free download. However, times are hard and one cannot be as naively generous as I have been all the time. While you are under no obligation to do anything in return for playing my games, if you appreciate them and all the effort I have put in, a donation to my personal coffers would go a little way towards helping me stay in financial security and help me continue to make these games you like, and would generally ease your subconscious guilt at having played a good game you didn't pay for. A lot of people tell me that they do appreciate my work; well, now you can show me as well. Click the image below to make a donation to my Paypal account; all major credit cards accepted, every little helps.

And now, if you donate 5 dollars American or more, you are entitled to the 7 Days A Skeptic Special Edition! See below for more information!

W H A T . . . ?

7 Days a Skeptic is the sequel to 5 Days A Stranger, the critically-acclaimed horror adventure by Ben 'Yahtzee' Croshaw. It is advised that you play 5 Days before starting 7 Days.

D O W N L O A D

Click here to download 7 Days A Skeptic for Windows (approx. 1.4Mb) (Hosting the files here was eating up too much bandwidth, so now you'll have to get them from the Underdogs website)

Alternatively, download it from Acid-play: here

Another mirror: here (thanks RealityBlights)

BUT!

Why settle for the boring old original when, by donating 5 dollars or more, you can download the 7 Days A Skeptic Special Edition!

New features include:

- Author commentary!
- Original 'Birthday' Easter Egg!
- Outtakes!
- The in-game MIDI music!
-
A new 'early warning' system for the chase sequences!

Just donate 5 bucks or more and specify with the donation that you want the 7DAS Special Edition, and I will email you the download URL. Beat the rush! Pay my gas bill!

B A C K G R O U N D

Nearly four hundred years have passed since what became known as the DeFoe Manor Incident, when an eccentric cat burglar known as Trilby brought an end to the reign of terror inflicted by a murderous wraith, the ghost of Sir Roderick DeFoe's abused, unwanted son. The incident is now remembered only by scholars of urban myth, and the true facts of the case are lost behind endless conjecture and fictionalisation.

Mankind has moved on from mother Earth, and after the invention of warp technology, is fast mapping the universe one light year at a time. Due to a shortage of materials, the Earth Federation instigates a new program to upgrade old and retired vessels. The Mephistopheles, a small ageing scouting craft, is the first ship to undergo the process. Crewed by a new compliment of 6 crewmen, she is assigned to map out the Caracus galaxy.

Just a few days into the assignment, the crew of the Mephistopheles discover an unknown artefact floating unprotected in deep space: an ancient metal locker. Ignoring advice from the Federation to leave it for a research vessel, the captain brings it aboard and prepares to lift the lid...

C H A R A C T E R S

Captain Barry Chahal
A decorated veteran of the Earth Federation Navy, dangerously close to retirement age. Bitter at his superiors, Barry is somewhat disillusioned, but is eager to appear as 'one of the boys' to his crew. He is notorious for his reckless tendency to ignore regulations.
Commander Angela Garrett (First Officer)
An eminently qualified graduate of one of the Federation's top scientific academies, Angela has a strictly logical approach to life, and was placed on this posting by the Navy to provide a sober influence for Captain Chahal. As it turns out, Angela is somewhat sympathetic to the captain's viewpoint.
Ensign Serena Kyle (Helmsman)
A young recruit on her first assignment, Serena finished the bridge operations course at Ganymede University top of her class, and was snapped up for the Mephistopheles. She has studied the Earth Federation regulations avidly, and simply cannot be convinced that a ship can be run any other way.
Lieutenant Adam Gilkennie (Engineer)
Adam has been warned twice in the past for behaviour regarded as 'insolent' and 'unprofessional', but his skills as an engineer are highly attuned, and he knows it. He sees himself as the ship's self-appointed 'clown', and takes every opportunity to inject humour into a situation in the interests of morale.
Doctor William Taylor (Physician)
Another new recruit on his maiden voyage, William is a talented student of medicine but suffers from the usual anxiety that comes with a new job. He works hard because he is terrified that he will make a hash of his first posting.
Doctor Jonathan Somerset (Counsellor)
A veteran ship's counsellor and licensed psychiatrist, Dr. Somerset has a great understanding of human psychology and a deeply compassionate nature. It is to him that all of the crew come for reassurance and conversation, and the captain values his input.

S C R E E N S

W A L K T H R O U G H

Right here.

C R E D I T S

Artwork, programming, dialogue, story, characterisation and pretty much everything: Ben 'Yahtzee' Croshaw

Adventure Game Studio engine by Chris Jones

Sound effects taken mostly from Half-Life

Playtesting by:
Manu Cardoen
Helmacron
Kevin Squires
Sarah Wright

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