W H A T . . . ?
Days a Skeptic is the sequel to 5 Days A Stranger, the
critically-acclaimed horror adventure by Ben
'Yahtzee' Croshaw. It is advised that you play 5
Days before starting 7 Days.
W N L O A D
Click here to download 7
Days A Skeptic for Windows (approx. 1.4Mb) (Hosting the files here
was eating up too much bandwidth, so now you'll
have to get them from the Underdogs website)
download it from Acid-play: here
mirror: here (thanks RealityBlights)
settle for the boring old original when,
donating 5 dollars or more, you can
download the 7 Days A Skeptic Special
- Original 'Birthday' Easter Egg!
- The in-game MIDI music!
- A new 'early warning' system for the
donate 5 bucks or more and specify with the
donation that you want the 7DAS Special Edition,
and I will email you the download URL. Beat the
rush! Pay my gas bill! Here is the link.
It is free now.
C K G R O U N D
four hundred years have passed since what became
known as the DeFoe Manor Incident, when an
eccentric cat burglar known as Trilby brought an
end to the reign of terror inflicted by a
murderous wraith, the ghost of Sir Roderick
DeFoe's abused, unwanted son. The incident is now
remembered only by scholars of urban myth, and
the true facts of the case are lost behind
endless conjecture and fictionalisation.
has moved on from mother Earth, and after the
invention of warp technology, is fast mapping the
universe one light year at a time. Due to a
shortage of materials, the Earth Federation
instigates a new program to upgrade old and
retired vessels. The Mephistopheles, a small
ageing scouting craft, is the first ship to
undergo the process. Crewed by a new compliment
of 6 crewmen, she is assigned to map out the
a few days into the assignment, the crew of the
Mephistopheles discover an unknown artefact
floating unprotected in deep space: an ancient
metal locker. Ignoring advice from the Federation
to leave it for a research vessel, the captain
brings it aboard and prepares to lift the lid...
A R A C T E R S
A decorated veteran of the Earth
Federation Navy, dangerously close to
retirement age. Bitter at his superiors,
Barry is somewhat disillusioned, but is
eager to appear as 'one of the boys' to
his crew. He is notorious for his
reckless tendency to ignore regulations.
Angela Garrett (First Officer)
An eminently qualified graduate
of one of the Federation's top scientific
academies, Angela has a strictly logical
approach to life, and was placed on this
posting by the Navy to provide a sober
influence for Captain Chahal. As it turns
out, Angela is somewhat sympathetic to
the captain's viewpoint.
Serena Kyle (Helmsman)
A young recruit on her first
assignment, Serena finished the bridge
operations course at Ganymede University
top of her class, and was snapped up for
the Mephistopheles. She has studied the
Earth Federation regulations avidly, and
simply cannot be convinced that a ship
can be run any other way.
Adam Gilkennie (Engineer)
Adam has been warned twice in
the past for behaviour regarded as
'insolent' and 'unprofessional', but his
skills as an engineer are highly attuned,
and he knows it. He sees himself as the
ship's self-appointed 'clown', and takes
every opportunity to inject humour into a
situation in the interests of morale.
William Taylor (Physician)
Another new recruit on his
maiden voyage, William is a talented
student of medicine but suffers from the
usual anxiety that comes with a new job.
He works hard because he is terrified
that he will make a hash of his first
Jonathan Somerset (Counsellor)
A veteran ship's counsellor and
licensed psychiatrist, Dr. Somerset has a
great understanding of human psychology
and a deeply compassionate nature. It is
to him that all of the crew come for
reassurance and conversation, and the
captain values his input.
S C R E E N S
L K T H R O U G H
E D I T S
programming, dialogue, story, characterisation
and pretty much everything: Ben 'Yahtzee' Croshaw
Adventure Game Studio engine by Chris Jones
effects taken mostly from Half-Life